An Avatar is your representation in a game. Its name is as on-the-nose as you can get, representing a player's core concept in a digital form. In general, players create characters that either represent themselves or a facsimile of how they want to be. When we create a character we are creating a digital life. Often we create same-gendered characters and design them how we wish the world to see us. Other times we create opposite-gendered characters representing our idealistic mate or how we would like to be seen if we were the opposite gender. The question of whether the character represents the player is a non-starter. The avatar ALWAYS represents the player whether through exact characterizations or deeply hidden away thoughts. Some players will create evil characters to vicariously live their dark fantasies through but even then, these characters represent a part of the player. Some players create physically different versions of themselves as jokes but these too represent the player through the humor. No one can create a character that has no connection to themselves.
Wherein the complexities of the customization are oft times highly dependent on the source material
within which it was developed, the player's choices usually are not. Beyond simple customization like hair color and character size, the hairstyle chosen or the slight height variations of the avatar can say a lot about the player that the general aesthetic doesn't. Aside from eye color variations, there may be options to add scars, earrings, tattoos, make-up, iris variations, etc. These small changes are usually not noticed by other players but they have a huge impact on the player. These tiny details, taken into consideration with the overall design, the name, the class, the play-style and the chat interactions can really tell you a lot about a player. Deep down inside, players are aware of this and will make choices to best represent the identity they want people to associate with.
All in all, the avatar is a vital part of game culture and there is no escaping the player identification that takes place with regards to them. Whether this is a positive or a negative will always be debatable but personally I lean heavily towards positive. I spend a lot of time designing the perfect character and they always represent a part of my personality. I take a lot of pride in the design and try to maintain a positive reputation throughout the community I am a part of. It matters to me, not only that I'm pleased with the character design but that others react favorably to it as well. This could be a personal character flaw but I accept it. After all, it's not like I can adjust a slider to fix it.
Citations:
Armstead, Robin. Minority Gamers Don’T Feel Right In White Skin; Avatar Options Are Woefully Limited. 1st ed. Boise: BoiseState, 2014. Web. 26 May 2017.
Images Used: (In Order)
Star Wars The Old Republic
© 2011 - 2017 Electronic Arts or its licencors. All rights reserved.
Penny Arcade
© 1998 - 2017 Penny Arcade, Inc.
Conan Exiles
© 2017 Conan Properties International LLC
Final Fantasy XIV
© 2010 - 2017 Square Enix Co., LTD
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